﻿// Copyright (c) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information.
#pragma once

namespace Weathr
{
    struct StarVertex
    {
        DirectX::XMFLOAT3 pos;   // position
        DirectX::XMFLOAT2 tex;   // texture coordinate
        DirectX::XMFLOAT4 color; // color
    };
}